Based in Los Angeles, USA
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We at Messhof, llc. are proud and excited to launch our 2nd title, Flywrench. Like Nidhogg, a playable prototype has been around for a while. Flywrench has been out and about since 2007, and today we are releasing a polished and updated version with over 170 challenging levels, a bangin’ Jungle soundtrack curated by Deadelus, and a level editor where you can make and share you own levels through Steam workshop.
Mark Essen is an independent game designer and artist with ties to both the games industry world at large, and the newly emerging world of art-games. Characterized by pixelated animations and graphics, Messhof games look like “retro” games from the 1980s, but play like the most advanced games out there. Mark teaches classes at USC’s Interactive Media and Games Department and holds a MFA from UCLA's Design and Media Arts program. He created many independent games under the label Messhof such as "Flywrench" and the IGF and IndieCade award winning "Nidhogg". His work has been exhibited at the Centre Pompidou in Paris, FILE in Sao Paulo, the New Museum in New York, MoCCA in Toronto, FACT, [DAM] Berlin, and Vice/Intel's international Creators Project.
Kristy Norindr joined the Messhof team in 2011 and co-founded the llc with Mark. Kristy has a game development background as a producer and project manager with experience working for a social game startup, as well as managing a video game research lab. She specializes in making awesome things awesomer, and helping projects move smoothly to the finish line. Kristy received a Masters degree from UCLA’s Cinema and Media Studies department, a BA from UCLA’s Women’s Studies department, and grew up in New York.
Flywrench Trailer YouTube
There are far more images available for Flywrench, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
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Awards & Recognition
- "Nominated for A.Maze" - Berlin, 2015
- "It's a tricky game of maneuvering along obstacle courses, which is me very crudely reducing it because there's no easy comparison e.g. "it's like Kuru Kuru Kururin or Roundabout but not spinning and more a platformer but without platforms or Swift*Stitch with flopping and colours." [...] so, those obstacle courses: along with moving, you can Flap to pop your flywrench (that's your doodad) up a bit and Roll to hurl it. Each move turns the flywrench a different colour, which you need to do to pass colour-coded gates. So you try to dodge obstacles while also trying to be the right colour when needed – which obviously isn't necessarily a colour that's convenient for you at the time."
- Alice O'Connor, Rock, Paper, Shotgun
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Flywrench on Steam
Team & Repeating Collaborator
Danny Scrilla and Om Unit