Factsheet

Developer:
Flywrench
Based in Los Angeles, USA

Founding date:
2014

Website:
flywrench.com

Press / Business contact:
press@messhof.com

Social:
@messhof
facebook.com/messhofLLC
Skype

Releases:

Phone:
none

Description

We at Messhof, llc. are proud and excited to launch our 2nd title, Flywrench. Like Nidhogg, a playable prototype has been around for a while. Flywrench has been out and about since 2007, and today we are releasing a polished and updated version with over 170 challenging levels, a bangin’ Jungle soundtrack curated by Deadelus, and a level editor where you can make and share you own levels through Steam workshop.

History

About Messhof

Mark Essen is an independent game designer and artist with ties to both the games industry world at large, and the newly emerging world of art-games. Characterized by pixelated animations and graphics, Messhof games look like “retro” games from the 1980s, but play like the most advanced games out there. Mark teaches classes at USC’s Interactive Media and Games Department and holds a MFA from UCLA's Design and Media Arts program. He created many independent games under the label Messhof such as "Flywrench" and the IGF and IndieCade award winning "Nidhogg". His work has been exhibited at the Centre Pompidou in Paris, FILE in Sao Paulo, the New Museum in New York, MoCCA in Toronto, FACT, [DAM] Berlin, and Vice/Intel's international Creators Project.

Kristy Norindr joined the Messhof team in 2011 and co-founded the llc with Mark. Kristy has a game development background as a producer and project manager with experience working for a social game startup, as well as managing a video game research lab. She specializes in making awesome things awesomer, and helping projects move smoothly to the finish line. Kristy received a Masters degree from UCLA’s Cinema and Media Studies department, a BA from UCLA’s Women’s Studies department, and grew up in New York.

Projects


Videos

Flywrench Trailer YouTube


Images

19659.png
40922.png
56979.png
30708.png
51535.png
62531.png
28115.png
level editor.png
planet select.png
34440.png
91519.png

There are far more images available for Flywrench, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


logo

Awards & Recognition

  • "Nominated for A.Maze" - Berlin, 2015

Selected Articles

  • "It's a tricky game of maneuvering along obstacle courses, which is me very crudely reducing it because there's no easy comparison e.g. "it's like Kuru Kuru Kururin or Roundabout but not spinning and more a platformer but without platforms or Swift*Stitch with flopping and colours." [...] so, those obstacle courses: along with moving, you can Flap to pop your flywrench (that's your doodad) up a bit and Roll to hurl it. Each move turns the flywrench a different colour, which you need to do to pass colour-coded gates. So you try to dodge obstacles while also trying to be the right colour when needed – which obviously isn't necessarily a colour that's convenient for you at the time."
    - Alice O'Connor, Rock, Paper, Shotgun

Request a Press Copy of Flywrench
We use doDistribute() to give away press copies of the game. Follow this link and enter your email and expect to hear from us! dodistribute.com.

Flywrench on Steam
store.steampowered.com.


Team & Repeating Collaborator

Mark Essen
Messhof

Kristy Norindr
Messhof

Daedelus
Music Direction

Neilson Koerner-Safrata
Level Design

Clemens Scott
UI

Kurt Koller
Story

Baths
Music

Daedelus
Music

Dntel
Music

Goodnight Cody
Music

Knife City
Music

Kuh Lida
Music

Machinedrum
Music

Spazzkid
Music

Sweatson Klank
Music

Om Unit
music

Danny Scrilla and Om Unit
Music

Syndakit
Music

Vieko Franetovic
Website

Area5
trailer


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks